Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. NPC Corp Standing Hits For Pirates Killing MIssion Runners - in Player Features and Ideas Discussion [original thread]
Sure, you'd reap what you sow, but that's why I put the suggestions of gains from opposing factions, so that if you pirate then you find that NPC pirate factions will become friendly to you. There'd probably have to be some limitations on enforci...
- by skye orionis - at 2009.09.20 19:16:00
|
102. NPC Corp Standing Hits For Pirates Killing MIssion Runners - in Player Features and Ideas Discussion [original thread]
Now I've spent my fair share of time camping 0.0 stations and killing whatever comes out, but It's always struct me as odd that doing this kind of thing in no way affects your standing with the owners of those stations (if this were a player run a...
- by skye orionis - at 2009.09.19 22:12:00
|
103. missile bombardment - in Test Server Feedback [original thread]
Let me clarify: Hell No.
- by skye orionis - at 2009.09.17 20:33:00
|
104. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
So if you're a hulk pilot and you've been reading mining guides about deadspace shield boosters and harderner, stop right there, a permaboost setup will not help you in the 10 second that you have to survive a suicide attack. So, fill all your hul...
- by skye orionis - at 2009.09.15 16:25:00
|
105. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Edited by: skye orionis on 14/09/2009 18:58:14 So, unless the orbit distance has been changed to be based upon the centre of the target people orbiting at optimal will in fact be shooting inside falloff.
- by skye orionis - at 2009.09.14 18:56:00
|
106. Better Way To Configure Autopilot Avoidance List - in Player Features and Ideas Discussion [original thread]
So, if you remember when the Jita avoidance option was added any route to Jita would show up as being about 2billion jumps long, the reason being that internally the route calculator was treating any jump into jita as being 2billion jumps so that ...
- by skye orionis - at 2009.08.26 20:04:00
|
107. Damn GoonSwarm and their plan to ruin eve - in EVE General Discussion [original thread]
Don't give them access to hangars and stuff until they've demonstrated some Do give them a role so that they can't leave corp without the 24 hour wait (POS Fueler doesn't give them access to anything special IIRC). I've seen noobs join half a do...
- by skye orionis - at 2009.08.20 22:45:00
|
108. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
I believe the greatest mobility and fluidity comes from the asymmetric application of your guiding principles so that they can accommodate your current position. I'm largely trying to play devils advocate here, it is a complex set of issues.
- by skye orionis - at 2009.08.07 21:36:00
|
109. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
Edited by: skye orionis on 07/08/2009 20:51:27 I was merely passing through while looking to buy some materials which I can get at a lower price out here. I have no interest in slaves. I only chose to check the regional market out of curiosity...
- by skye orionis - at 2009.08.07 20:49:00
|
110. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
Anyone could place the buy or sell order without docking, but those slaves had to get to that -A- station by being carried by a -A- pilot or one of their allies. You don't see any slaves for sale or orders to buy them in any station in Catch whi...
- by skye orionis - at 2009.08.07 19:48:00
|
111. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
So, can we expect more direct action against those alliances who support the slave trade? Looking at the market in the Catch region the only stations buying and selling slaves belong to Against All Authorities, I look forward to your attempts to ...
- by skye orionis - at 2009.08.07 19:12:00
|
112. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
Then your efforts are for naught, the neutral pilots will continue to fill the coffers of the 'slavers' because there is no alternative but the ever tedious expanse of concord policed space. Economics will ultimately be a more powerful force tha...
- by skye orionis - at 2009.08.07 17:46:00
|
113. [UNITY] Providence Simulcast - in Intergalactic Summit [original thread]
Since you don't control any space except a solitary system in Catch gifted to you by -A- the policy of 'NRDS everywhere except Providence and Catch' has almost no practical meaning. If you truly believed in your cause you would be expending more ...
- by skye orionis - at 2009.08.07 16:57:00
|
114. Why are there no second hand goods in Eve? - in Player Features and Ideas Discussion [original thread]
Basicly to make this work you'd have to forbid repackaging ships, then the main market would be unable to sell ships, it'd all be through contracts, which means the players who would most benefit from second hand ship, poor noobs, would have to le...
- by skye orionis - at 2009.07.24 16:50:00
|
115. Idea - For Mom - Cloaked pocket grid - in Player Features and Ideas Discussion [original thread]
Actually I think this has quite a bit of potential - especially if we can tweak the cloaking mechanics of capital ships. Take away the ability for Caps and Supercaps to cloak, they can still fit a cloaking device which will reduce their signature...
- by skye orionis - at 2009.07.14 18:05:00
|
116. The PvE Experience û Agent Missions Level 1 to Level 5 - in Missions & Complexes [original thread]
I'd really like to see the mechanics behind mission availability reworked, right now every pilot gravitates towards the highest quality agents, and runs away from any prospect of entering low sec. So everyone ends up in mission hubs rather than sp...
- by skye orionis - at 2009.07.07 15:24:00
|
117. Hulk ganking - in Science and Industry [original thread]
Goons recently attempted to gank one of my character's hulks (not saying who, because this will just mean more gankattention - goons can be very stubborn), they failed, I salvaged the wreck and made plenty of cash from the fittings and salvage par...
- by skye orionis - at 2009.06.29 21:30:00
|
118. EVE Online Apocrypha 1.3 deployment thread Monday, 29th June 2009 - in EVE Information Portal [original thread]
Originally by: Alexander Knott Is finding a new effect for Tactical Shield Manipulation a priority or is it likely to remain a, uh, somewhat sub-par rank 4 skill for the indeterminate future? In my fantasy world TSM5 is the pre-req for...
- by skye orionis - at 2009.06.26 18:37:00
|
119. Salvage Ships - in Player Features and Ideas Discussion [original thread]
I would support a specialized salvager that is based off a retriever hull and has * 6 high slots * 100% tractor beam range bonus * 1000% bonus to quantity of scrap metal salvaged from wrecks. (Guaranteed 1 unit per wreck) * Cycle time on salvager ...
- by skye orionis - at 2009.06.24 17:26:00
|
120. How to Stop Empire Macro'rs and Farmers - in Player Features and Ideas Discussion [original thread]
Nah, just give all npc corps a 50% tax rate (with maybe a 0% introductory rate for new players that expires after the first 2 months).
- by skye orionis - at 2009.06.24 17:15:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |